﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ChestScript : bagScript
{
    //private int slotCount;

    //public int MySlotCount { get => slotCount; set => slotCount = value; }

    private void Awake()
    {
        //SlotAdd(slotCount);
        ChestWindowGen(15);

    }
    public void ChestWindowGen(int slotNum)
    {
        SlotAdd(slotNum);
    }
}
